When I'm creating a campaign world, there are many random, haphazard ways I begin. The world that I am working on now popped into my head while reading Labyrinth Lord. Half-baked bits and pieces swirled together until I could see clearly enough to identify a theme. To hell with a world based in any sort of reality. Toss my decades of study on ancient civilizations out the window. Base a world on D&D. Not on any particular D&D world form TSR or WotC, but take the props, take the mechanics, and craft a world that makes sense.
So, the world has lots of places for the PCs to go and get experience points, instead of lots of places to go buy mead and torches and doorknobs and palantirs. I think this is a completely new paradigm I am dealing with here. For me, at least. I think some other people may have worked this way for a while.
Enjoy the map. I'm slowly zooming into what I intend to be the main campaign area. I've discovered that some guys from my old 4e group are interested in flying in the wayback machine, so I may need to zoom faster. But what is displayed is a closer view of the Gulf of Labrys Basin.
Click to em . . . make bigger. You'll notice that I was watching Star Trek while drawing the map - a very dangerous prospect indeed.
Oh, the boy was drawing his own map as I was drawing mine. We'll get it up on his blog tomorrow probably. It completely rocks.