It looked like some variation of scrabble. Lexigo was the name. Not exactly my cup of tea, but for some reason I could not avert my gaze.
The back of the box claimed the game came with 100 hex shaped tiles.
My mind exploded with possibilities. I've been having a lot of fun with hex-based wilderness adventures using random land type tables. The tiles had a blank white side. I could draw land markings with dry erase on the back of the tiles and build a map right before the player's eyes.
I grabbed the game. For less than seven dollars, it was a steal.
It even comes with a giant black 'dice bag' for all 100 tiles.
The plastic tiles look good and are nice and heavy. No cheapo crap plastic here. The big problem is that when you write on them with either dry erase or wet erase, it doesn't completely erase. Not great for my original idea.
However, one could easily use a sharpie or acrylic paint to mark what type of land the tile represents. And heck, you could just prepare all the tiles and draw them randomly from the bag, rather than rolling a die, then drawing the tile. It would be easier that way.
So I'm excited. I think this would be a cool doo-dad for wilderness adventurers. I could even have the players draw the landforms from the bag as they explore.
Another thought struck me. You could use this bag selection process for important random events as well - having the letters act as indicators. I worked out percentages based on tile frequency. Here is an example:
|B||2||2%||Spear of Lugh|
|I||9||9%||Axe of the Dwarvish Lords|
|P||2||2%||Sword of Martin|
|V||2||2%||Broken Sword of Stubbing|
So, looks like I'm going to have some type of fun with these tiles, even if it wasn't the original method intended by the creator. :)