Tuesday, May 31, 2011
The World As They Know It
My intention was to start the players in Audrain Keep (actually the Keep on the Borderlands,) flesh out the main east-west road, and have the players move north towards the Razing Zone - an area of many monsters and a place for high adventure. I even named the campaign 'The Razing Zone,' as I figured the players would be all over that place.
As you can probably tell from the map, the players have made a almost direct bee-line south, in the opposite direction.
I think this might have something to do with my new DMing style. When running a 4e campaign with the same group of people, the mere mention of a monster set them charging off to go fight it. They knew I would play 'fair' by 4e rules and give them reasonable challenges. But they know the kid gloves are off in Labyrinth Lord, and it's not uncommon for me to throw monsters 5 to 10 levels higher than they are - all at the whim of my evil red twenty-sider. "Old School Runs" just doesn't refer to the dungeon, but the entire world - apparently.
In fact, last game when the party found out that the dragon Abaraxis and a cadre of orcs had taken over Audrain Keep, there was heated debate on exactly how far away should run away. One party member did press the group to go vanquish the dragon, but in the end they party agreed to "explore a potential economic partnership" with a distiller who lived even farther south than they had already traveled.
When fleeing (I mean strolling in a calm, economic sort of way,) south they came to a bridge, and of course that bridge was guarded by orcs in the employ of the dragon, but that is the kind of asshole - I mean DM - that I am. :)
PS - I'd like to mention how proud I am of the players. They are now fighting and conquering monsters far above their level by using their smarts. They almost never stand toe to toe against an enemy without some trick or trap ready to spring. They are getting quite brilliant and it's starting to get difficult to out-think them. I love it.