"Are you kidding?" I said, "Do you know the kind of buzz DCC RPG is getting out there? Get on with it, man!"
I chose a fourth level pregen Wizard and named him Urlik the Blemished. The big thing that intrigued me about DCC RPG was the variable nature of spells, in order to emulate 'true' Vancian mechanics - so I had to had to play a wizard. Had to.
The Boy picked a Dwarf fighter and, of course, named him Regdar. One thing I've noticed about my son, he either wants a character who is exceedingly tall, or exceedingly short. There are no inbetweens with him. The rest of the party was comprised of another fighter, a cleric, and a thief.
I won't get much into the mechanics of the game, as they are discussed elsewhere - and the beta should be available for download on Wednesday from the Goodman site. Interesting features include:
- A wizard can 'burn' her stats to increase the power of spells and also to invoke the power of her patron,
- Thieves appear to be able to burn luck points in order to improve the chance of pulling something off (although I think anyone can burn luck points - it's just more likely that thieves have more,)
- And the warrior has a special 'Mighty Deed of Arms,' kind of a carte blance combat maneuver where the player can describe some combat feat of awesomeness and roll a d5 to pull it off.
That reminds me. ZOCCHI DICE! DCC RPG uses zocchi dice. I love those dice and try to invent ways to use them in my Labyrinth Lord campaign. DCC RPG uses them inherently. Of course, you can emulate a d5 easily enough - but it's much cooler just to have and roll one.
The set-up for the game was that I, Urlik the Blemished, hired the rest of the party to go and beat up some baddies, basically. However, Harley took me aside and gave me the skinny on just what was going down. While it wasn't horribly nefarious, that fact that I refused to give the party specifics of what was going on, and that I played Urlik the Blemished like a very creepy Professor Hubert J. Farnsworth, made them very untrusting.
The game culminated in a scene to stop the big bad. The fight was going poorly and Urlik called upon his patron. An amazingly lucky roll allowed Urlik the Blemished to suck the souls out of the big bad and the henchmen, gaining their power. This completely freaked out the other players, who decided to kill poor - and somewhat evil - Urlik. The fighter began to smack Urlik with a grate, to little effect. The thief gained part of Urlik's true name (long story,) and tried to turn his spells back on the wizard. That didn't work too well, and Urlik charred the thief into dust. Then the cleric popped off a super-charged banish spell and blew Urlik to kingdom come.
The rest of the day, people came up and asked me why our table was cheering and whooping so loudly near the end of our session. I had to tell them, "Well, they were cheering so loudly because they killed me."
It was an great session and Harley Stroh is an awesome DM. This is the first new system in quite a while that I've wanted to play. Let me be clear about this. I DM. Ninety-nine percent of the time, I'm the DM. I look at games as a DM - think about them, analyze them, digest them - as a DM. But I want to play this. I want to roll up another wizard, hunt down a DM, and be a player in a Dungeon Crawl Classics RPG game. I haven't had that strong a feeling for a new system since - oh - 1981, I think it was.
Well done, Goodman dudes, well done. Thanks, Harley