|I've always been a fan of talc.|
I'm still on the fence about a lot of it, from a player's point of view, but it seems to me you could map a lot of it out on a continuum, like Moh's Mineral Hardness scale. People have probably already done it - and I just haven't seen it - or didn't pay attention at the time. On one side would be having everything in a game be determined by the results of dice rolls versus skills. The other is where everything is decided by GM fiat. Everywhere in the middle would fall actaul real games that existed in reality.
As a players, it's pretty neat to create a character that can yell there way out of combat. Playing one, ont he other hand, feels kind of weird when you do you best yelling every - then roll your die and hope the other creature is intimidated.
On the GM's side, the use of skill rolls is nice in that it gives an out - the GM doesn't have to bow to social pressure in making everything run away from a character who yells all the time. Those rules give some comfort in how to handle it, I guess.
But it all seems strange to me, when you step aside from the social interaction and toss a die.
Anyway, this little post is really quite half baked as I am still trying to wrap my head about how I feel about certain styles of play. Feel free to comment down below, as I'd love to see some discussion about it - from many different viewpoints.