Wednesday, November 9, 2011
Advanced Dungeons & Dragons 2nd Edition
I had already moved away from AD&D by that point, anyway. Beside all of the non-fantasy games I was playing, I had also discovered MERPS, Rolemaster, GURPS, and Fantasy Hero - all of which, in my opinion at the time - were far superior to the out-dated and limiting fare that TSR was producing.
One of the local comic book stores was selling Second Edition hard - even putting on demo games to get people used to the new system. I played. I don't think I paid much attention - it was so foreign and evil and anti-fun, striking at the heart of what it meant to be a red-blooded American and a defender of liberty and free speech and preventing the government from boarding troops in one's home and . . .
Oh, okay, I had a severe spaz attack about the whole thing and didn't pay D&D for 18 or so years.
So, Crazy-Ass Tim, who I've been playing D&D with for around three years, loves second edition. He suckled at Zeb Cook's metaphorical teat as an RPG babe. If second edition had lips, he'd be deep-throat kissing it. If it were a biological female, he'd marry it and drag it to Niagara Falls for the honeymoon. And he wanted to run it for us. Geez Louise.
After years of resistance, I finally relented.
Come to find out - the second edition players handbook is perhaps the most horribly organized role playing reference in the history of mankind (actually, it's not - I just say that to piss Tim off.) Okay, really - it's not that bad. Second edition appears to basically be what happened if you took all of those books we used, and all of those Dragon magazine articles we turned to time and time again, and, oh, tried to make sense of them all and turn it into something comprehensible.
I realize that magic changed in some way - but I haven't delved that far. But second edition is surprisingly familiar. I'm not sure if there are any actual changes at all. Tim keeps on raving about the marvel of second edition's THAC0 - but hell, we were using that in first edition from Dragon magazine - and if I remember correctly - THAC0 was developed back in 1977. So really - nothing new to see here - just fine tuning, from what I can tell.
Okay, there is the explosion of splat books - but I'll just stick my fingers in my ears and ignore them for as long as I can. Those are really just like an endless stream of optional Dragon Magazine class articles anyway.
So far, Tim's campaign and the ruleset feels very comfortable and I am enjoying that immensely. But I must keep up appearances and continue to bitch about it because - well - because I am a grognard, dammit, and we must bitch about things - especially new-fangled things like second edition AD&D.