|No, I didn't draw it - but I should have.|
Skyrim is awesome. It look great. It plays great. Dragons drop out of the sky in an attempt to punk you all the time. And what's better - there is not a cluster of people around the world hating you because you were late for a raid.
As I play, I see vistas to describe, horrible traps to throw my players into, and quests to get them involved with. I'm totally inspired, but somewhat deflated by the knowledge that every single one of my players is playing Skyrim too, and so all this cool new stuff won't be new by the time I regurgitate it into a campaign.
It seems like everyone I know is playing this game. I wouldn't doubt that there has been a worldwide drop in blog posts since 11/11/11. A friend's girlfriend also mentioned that there will most likely be a dip in the number of births 9 months from now. The game is riveting, and when our table-top group gets together, we sit around talking about what we did in Skyrim.
Which makes me think: Skyrim is bound to have an effect on table-top game design. Admittedly, I wasn't paying attention to tabletop or video games in the early 2000s, but 4e has long been lauded as an attempt to make D&D more WOW-like, and from the little I know about WOW - that definitely seems to be the case.
So what will be the effect? There is not a lot new or groundbreaking about Skyrim - it's primarily the execution that is superbly done, coupled with a great advertising campaign. A Skyrim billboard still sits on I35 out of Dallas heading for the suburbs.
I'm not much of a game designer. I'm not good at picking apart Skyrim for it's interesting mechanics - aside from maybe it's lock-picking mini-game. So I'll post the question to everyone:
What effect do you think Skyrim will have on table-top game design - or even just mechanics or idea integration into existing games and people's campaigns?
And yeah, I know some of you have not played Skyrim. Ya'll feel free to fuss about us other time wasters down in the comments below too. :)