Wednesday, January 25, 2012

Zak's Question Thingy

Okay, I'm finaly getting around to answering Zak's question thingy:

1. If you had to pick a single invention in a game you were most proud of what would it be?
If realm of game mechanics, I'd say the Dead Simple Lock & Trap Mini-Game.

2. When was the last time you GMed?
Last Saturday.

3. When was the last time you played?
Last Wednesday.

4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
An adventure based on Lorna, The Ark, one of Alfonso Azpiri's Heavy Metal stories.  Kind of like Metamorphosis Alpha, except with less clothing.

5. What do you do while you wait for players to do things?
Move on to the next player.  Gotta keep things rolling.  If I'm waiting for ALL the players, then I calmly and quietly plot their deaths.

6. What, if anything, do you eat while you play?
Spaghetti, pizza, buffalo wings, beef jerky, peppermint candy, very small rocks, sloths.

7. Do you find GMing physically exhausting?
Never physically - but mentally - yes.

8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
Last session in Stars Without Numbers, one of the PCs who happen to have been a spy robot that could change his physical form impersonated a security officer on a space station and got swept into an illegal cage fight below decks.  Hilarity ensued and even the Boy joined in in another cage fight.

9. Do your players take your serious setting and make it unserious? Vice versa? Neither? Yes.  Yes.  It flows back and forth and all around.

10. What do you do with goblins?
Make them tricksey.

11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
A UFC cage fight.  The fact that the cage fight in the game was a naked cage fight was purely my invention.

12. What's the funniest table moment you can remember right now?
The Boy, after fighting in a naked cage fight, forgetting to put on his clothes and going all medieval on an agitated spectator, gutting him to death with a moly knife, then suddenly realized what he had done and slapping a Lazarus patch to bring the poor corpse back to life.

13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Actually - Big Eyes, Small Mouth.  I just found it in a pile of old manga and I forgot that I had kept it.

14. Who's your idea of the perfect RPG illustrator?
In the early days, Erol Otus and Jeff Dee.  Later, Elmore was my man.  A couple of years ago, Wayne Reynolds.  These days - John Kovalic. :)

15. Does your game ever make your players genuinely afraid?
Yes.  But then again, we are talking about my son.

16. What was the best time you ever had running an adventure you didn't write? (If ever)
I'd say back in high school running the I3-5 Desert of Desolation series.  It has a nice Egyptian flair and fits so well into the whole tomb robbing thing.  There were a lot of tricks and traps and mysteries for the party to solve.

17. What would be the ideal physical set up to run a game in?
A room with a big table and chairs.

18. If you had to think of the two most disparate games or game products that you like what would they be?
Rolemaster and Big Eyes, Small Mouth.

19. If you had to think of the most disparate influences overall on your game, what would they be?
H. P. Lovecraft and Lao-Tse.

20. As a GM, what kind of player do you want at your table?
Seriously non-serious people who can be serious when required.

21. What's a real life experience you've translated into game terms?
Joining a religious cult.

22. Is there an RPG product that you wish existed but doesn't?
An rpg that replicated real life physics, physiology, and psychology - scaled well from individuals to armies - and was equally effective replicating stone age to super science.  Oh - and is easy to play and whose entire ruleset can be memorized by my feeble mind so I never have to look at the book.

23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
Honestly, they don't.

- Ark

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