Tuesday, July 3, 2012

Stars Without Number: A Whirlwind Tour of the Last Few Months

I've been horrible at updating readers on the progress of the intrepid crew of the Fat Tuesday.  I'll present a quick summation and bring you close to present time.  Hold your questions till the end of the lecture.

While exploring systems behind the 'Methan Veil', the PCs found a lost planet with medieval level technology named Normandie.  An apparently non-damaged, but not operating, Jump Gate was in orbit, which interested them quite a bit, but they decided to go scout the planet itself at first.

They quickly found a large land-war with six legged reptile horses and knights and shit going on, picked sides, and used their armed spacecraft, a grav tank, and a floating motorcycle to turn the tide and win the war. Well, actually, the Boy popped the enemy king with a sniper rifle from like two miles away and ended the war before it began, but the PCs had to have some fun now, didn't they?  It would have been a complete slaughter fest, but the enemy had teleport ninjas that crashed their spacecraft upside down in a forest full of pine, which promptly caught on fire from the heat of the engines.

Eventually they patched their ship back up and left, but not without the King granting the players each 50 acres of land, peasants to farm the land, and giving Captain Goodnight two squires, a handmaiden, and his youngest daughter's hand in marriage.  Surprisingly, Captain Goodnight got hitched to Princess Evangelyne, who only spoke archaic French, but was a wiz at heraldry, the abacus, and 13th century encryption techniques.

They also fought an 1/8th of a mile wide crazy AI, rescued ancient German engineers from a decaying Battleship, and caused the nuclear annihilation of a medieval city, but that is neither here nor there.

So, the PCs hopped back to Metha and traded their information on the Jump Gate, as well as a map to every jump gate in the known galaxy, and even an entire library of engineering documents on how to recreate much of the lost technological wonders of humanity, to the crazy alien Methans.  I'm still wondering about that, and the campaign ramifications are going to be horrendous.  I mean, um, wonderful.  For me.  The evil GM.

They traded all of that for enough money to replace their aged, broken Patrol Scout class vessel for a brand new Frigate level ship.  But they didn't want to get thr new ship from the Methans.  No sir.  They look upon the Methans (rightly so,) as the Tinker Gnomes of the galaxy - only crazier.

So, they went to the nearest human planet with a high-tech ship yard - the bustling planet of White Chapel.  For six months the crew has been putzing around the planet,  attending parties, throwing parties, getting throw in jail, clearing out the occasional genetics laboratory complex 500 miles underground full of 30 feet high, eight legged wolf mutants and horses without heads whose entire bodies are plasma cannons, etc.  Captain Goodnight's Princess wife has been behaving like a princess, draining him of as much wealth as possible on dresses and university mind implant training.  AR-50, the bio-infiltration robot threw a 30,000 credit rave, which caused so much damage that it took 270,000 credits worth of lawyer fees and city fines to get him out of jail.  And so on.

So there we are, with the crew about to get their big, bad new ship, and then the next thing happened.  I'll tell you about all the problems they had later. :)

- Ark

1 comment:

  1. Hey thanks for this post, I'm glad your game is working out. We are starting next week with SWN, and I have found so many REVIEWS of the game with very few people having actually played it.