But we are back to Stars Without Number now, and everything is right with the world. Roll up a D&D character, select a background skill package and a training skill package - and WHAM - you are done. No multiplication or division even.
Here are the members of the Aquila Scout Service so far:
- Lieutenant Holt McManus - Lt. McManus shot up the ranks quickly to become a detective in the Aquila Naval Police Corp before being transferred to the Aquila Scout Service. Played by Merwin.
- Lieutenant Mark Five - Lt. Five was a hot shot fighter pilot when he was approached about joining the Scouts. Played by Felipe.
- Petty Officer 1st Class James Loranzo - PO 1st Class Loranzo is a hard core soldier, having seen action in several backwater ground assaults before he was selected for the Scout Service. Played by The Boy.
- Petty Officer 3rd Class Owlicious - PO 3rd Class Owlicious was hand selected for this mission because of her focus in xenoarchaelogy. Played by Adelaide.
- Spacer Apprentice Kal Kek - Apprentice Kal Kek is not your ordinary jar head marine, as he has ambitions of being an officer one day. Played by Seamus.
- Spacer Apprentice XC-OM - Apprentice XC-OM is a 600 year old artificial intelligence, manufactured before the Scream and interested in exploration. Played by Kaye.
So, those of you who have played Stars Without Number may be asking yourself where I came up with the ranks. Well, that's random. Take the 'Summary of Naval Ranks, Rating and Pay Grades' on page 9 of Skyward Steel: Naval Campaigns for Stars Without Number, and do this:
If you are a Psychic, you are automatically an officer. If you have at least a 14 in Intelligence or Charisma, you can choose to either be enlisted or officer. Otherwise, you are enlisted.
If enlisted, roll 2d4-2. If you have an Intelligence or Charisma adjustment, apply it to the roll:
|E-4||Petty Officer Third Class|
|E-5||Petty Officer Second Class|
|6+||E-6||Petty Officer Third Class|
Officers just roll a d6, regardless of Intelligence of Charisma:
I had thought this set up would have given a nice spread of ranks and a clear leader. Of course, we ended up with two Lieutenants. So, in hindsight, the Officer Chart should go something like this:
Regarding class and rating/rank, if you do the math on the attributes, Warriors will almost always end up being enlisted. Expert will always get the choice of being enlisted or officer (but with bonuses, they'll almost always be a higher rating than the warriors if they choose enlisted, on average.) And those Psychics will always be officers. Why? Because people are scared of Psychics. Best to put them in charge.
I had thought about making AIs automatic officers as well, but society doesn't trust them much. Psychics are feared, yes, but AIs are less feared and more . . . held in contempt. I mean, the Psychic dude over there can read your mind. Be on your best behavior. But taking orders from a toaster? Not gonna happen unless that toaster proves itself.
Now that I think of it, I should probably increase the requirements for becoming an officer. Ah. One of their packages must have the Leadership skill in it. Makes sense. Otherwise, officers without leadership skills tend to get fragged.
Oh, and one more little rule that we used - if you make a character without an combat ability whatsoever, your rank immediately becomes E-1 Spacer Recruit. 'Nuff said?
I guess that is it for this post. I was going to do the play report, but looks like I'll do that next post. I blab too much. :)