|He really wasn't this sad. The sketch just turned out that way.|
Day 20: First non-D&D RPG you played.
While I am pretty sure I bought Gamma World before Top Secret, we actually got in a Top Secret game before the mutant-fest began.
As a kid, I really enjoyed James Bond movies, history, weaponry, geography, politics, and foreign languages and cultures - so Top Secret was perfect. I loved the name of the first module - Sprechenhaltestelle and enjoyed the name of the game author so much that Merle M. Rasmussen became the name of the agent's handler at the bureau. Oh - and the percentile dice. I loved them. The system - to me at least - made so much more sense than the whole polyhedral thing going on with Dungeons and Dragons.
Interestingly, I never got the Top Secret Companion with its rule changes. Even when I purchased Top Secret/SI - I just didn't like the rules revamp. I liked the original rules written for the original boxed set. As far as I was concerned, they were perfect for the types of games I was running - and I ran Top Secret Games from 1981 till 1987.
Gamma World, on the other hand, didn't make sense to me at all. Hated it. It was just completely crazy and non-sequitur. Of course, it was that way by design - and if I had met Jim Ward back then, it would have clicked. :)