Tuesday, May 19, 2015
Triton Core: Flowers McGee
I 'helped' by making him Flowers McGee, detailed below. He's going to try to play her. It should be interesting. :)
Flowers McGee is a kind, considerate, non-violent, and somewhat nosy woman who is addicted to helping those in need. She has a green thumb, loves animals, is very well traveled, and can squeeze out more raw power from an industrial fusion core repulsor system than most engineers in the Coalition Peacekeeping fleet. She goes no-where without her big, floppy hat and incense bag, hangs out with aliens, and is a permanent light-weight at a bar.
Flowers was born 32 years ago on the planet Beringia. Her parents were rangers at the Beringia Reserve, a Terran lifeform preserve located at the temperate equator of the mostly icy planet. Flowers grew up taking care of the mustang and other migratory herds at the Reserve, and tending the gardens located at each ranger station. She dreamed of becoming a Ranger, but needed to earn the equivalent of a Master's degree to do so.
While attending university at the capital, Pacem Urbem, Flowers discovered the Coalition Peace Corp, and joined for the summer to help the starving children and refugees from war-torn and poverty-stricken areas throughout the Coalition of Twelve Systems. Soon she found that for all her training, she was completely unprepared to help. The Corp put her to work on their fleet of relief ships doing menial work.
When the Relief Fleet arrived at the Constansia asteroid belt, the plight of the migrant miners and their families pulled at her heartstrings, and she worked diligently to feed them and teach them how to create hydroponic gardens. Flowers did not return to the university, instead hiring on full time with the Coalition Peace Corp Relief Fleet.
A decade later, in-fighting within the Coalition led to huge cut-backs in the Peace Corp funding. Out of a job, Flowers joined the Helping Hands, a group of ex-Peace Corp members attempting to do the same thing, though funded by direct donations. Flowers commanded her own relief ship for a while, but returned to planet-side work so she could be more fulfilled in hands-on activities.
A few years later, Helping Hands came into legal trouble when it was discovered that the Board members were not only siphoning profits, but that part of the Relief Fleet was being used for gun-running activities. Flowers found herself out of a job again.
After a period of mourning, Flowers got passage on a tramp steamer headed for the nearest military conflict with the intention of helping the victims of the violence there any way she knew how. That conflict was the invasion of the Gnade system by the militaristic Haifeng, which is where the campaign begins.
GURPS Character Sheet
Name: Flowers McGee
DX 11 
IQ 13 
Basic Speed 5.25
TL: 10 
Languages: Chinese (Broken/None) ; English (Native) ; German (Broken/None) .
Animal Friend (1) 
Green Thumb (1) 
Telecommunication (Radio) (Reduced Range (x1/10); Secure; Sensie) 
Wireless Neural Interface 
Charitable (12 or less) [-15]
Impulsiveness (12 or less) [-10]
Pacifism (Self-Defense Only) [-15]
Selfless (12 or less) [-5]
Alcohol Intolerance [-1]
Habit (wears a floppy hat) [-1]
Trademark (leaves incense) [-1]
Animal Handling (Equines) IQ/A - IQ+0 13 
Area Knowledge (Beringia Preserve) IQ/E - IQ+0 13 
Biology/TL10 (Earthlike) IQ/VH - IQ-2 11 
Camouflage IQ/E - IQ+0 13 
Climbing DX/A - DX+0 11 
Cooking IQ/A - IQ-1 12 
Diplomacy IQ/H - IQ-1 12 
First Aid/TL10 (Human) IQ/E - IQ+0 13 
Free Fall DX/A - DX-1 10 
Gardening IQ/E - IQ+1 14 
Hiking HT/A - HT-1 9 
Judo DX/H - DX-2 9 
Machinist/TL10 IQ/A - IQ-1 12 
Mechanic/TL10 (Low-Performance Spacecraft) IQ/A - IQ+0 13 
Musical Instrument (guitar) IQ/H - IQ-2 11 
Naturalist (Garden Worlds) IQ/H - IQ-1 12 
Navigation/TL10 (Land) IQ/A - IQ-1 12 
Navigation/TL10 (Space) IQ/A - IQ-1 12 
Pharmacy/TL10 (Herbal) IQ/H - IQ-1 12 
Piloting/TL10 (Contragravity) DX/A - DX+0 11 
Piloting/TL10 (Low-Performance Spacecraft) DX/A - DX+0 11 
Public Speaking IQ/A - IQ+0 13 
Riding (Equines) DX/A - DX+0 11 
Running HT/A - HT-1 9 
Scrounging Per/E - Per+0 13 
Spacer/TL10 IQ/E - IQ+1 14 
Survival (Woodlands) Per/A - Per-1 12 
Swimming HT/E - HT+0 10 
Teaching IQ/A - IQ+0 13 
Vacc Suit/TL10 DX/A - DX+0 11 
Veterinary/TL10 (genral practice) IQ/H - IQ-1 12 
Stats  Ads  Disads [-45] Quirks [-5] Skills  = Total