Showing posts with label A-Doodle-A-Day. Show all posts
Showing posts with label A-Doodle-A-Day. Show all posts

Thursday, April 17, 2014

Nezia T'Lura, Asari C-Sec Detective

The Boy and I are planning a Mass Effect campaign soon, using the mythic Game Master Emulator so that we can both play.  He's on a big time Mass Effect kick right now, so this should be exciting.  GURPS seems to be perfect for the setting.  Here is my character:

Name: Nezia T'Lura     Race: Asari     Age: 262

Nezia is a C-Sec Detective on the Citadel.  Her Turian father, a C-Sec patrol officer, died when she was young, and she swore to devote her life to his calling.  However, her first tour of duty in the patrol ended disastrously, resulting in the loss of the patrol vessel and all other crew.  Nezia still has flashbacks from the pirate attack, and has related PTS that makes her space sick in zero-G.

After recovery, Nezia transferred to the detective unit, where she felt she could be more effective.  She disliked working undercover, where she was forced to lie and break the law on occasion.  Analysis work behind a desk was closer to her heart, but with Nazia's powerful biotic telekinesis abilities (inherited from her commando mother,) the department heads put her out in the field, apprehending criminals as much as possible.

She now works closely with Customs, helping to thwart smugglers, drug dealers, and pirates - albeit in a different way that the Patrol.  While strictly by-the-book, Nezia tries to make the lives of known pirates as difficult as possible - which has earned her the hatred of a few notable pirates - and a price on her head.  She doesn't really care.

Attributes [69]
ST 10
DX 11 [20]
IQ 12 [40]
HT 10
HP 12 [4]
Will 12
Per 13 [5]
FP 10
Basic Lift 20
Damage 1d-2/1d
Basic Speed 5.25
Basic Move 5
Ground Move 5
Water Move 1

Social Background
TL: 11 [0]
Cultural Familiarities: Asari
Languages: Asari (Native) [0]; Batarian (Accented) [4]; Human (Native) [6].

Advantages [187]
Alternate Identity (Legal) [5]
Appearance (Beautiful) (Universal) [15]
Contact (Dock Worker) (Effective Skill 12) (9 or less; Somewhat Reliable) [1]
Empathy [15]
Extended Lifespan (x16) [8]
Legal Enforcement Powers (3) [15]
Patrons (C-Sec) (9 or less) [15]
Police Detective (1) [5]
TK Grab (Psi) (14) [98] (+1 w/Amp)

Disadvantages [-95]
Code of Honor (Professional) [-5]
Curious (12 or less) [-5]
Duty (C-Sec Detective) (9 or less (fairly often)) (Extremely Hazardous) [-10]
Enemy (Terminus Pirates) (Medium-sized group (6-20 people)) (9 or less) [-20]
Flashbacks (Mild) [-5]
Honesty (12 or less) [-10]
Space Sickness [-10]
Stubbornness [-5]
Trickster (12 or less) [-15]
Xenophilia (12 or less) [-10]

Quirks [-5]

Skills [44]
Computer Operation/TL11 IQ/E - IQ+0 12 [1]
Criminology/TL11 IQ/A - IQ+2 14 [8]
Detect Lies Per/H - Per+1 14 [1]
includes: +3 from 'Empathy'
Forced Entry DX/E - DX+0 11 [1]
Forensics/TL11 IQ/H - IQ+0 12 [4]
Guns/TL11 (Pistol) DX/E - DX+1 12 [2]
Interrogation IQ/A - IQ+0 12 [2]
Law (Citadel Police) IQ/H - IQ-2 10 [1]
Observation Per/A - Per+1 14 [4]
Psychology (Asari) IQ/H - IQ-2 10 [1]
Research/TL11 IQ/A - IQ+0 12 [2]
Savoir-Faire (Police) IQ/E - IQ+0 12 [1]
Search Per/A - Per+0 13 [2]
Streetwise IQ/A - IQ+0 12 [2]
TK Grab IQ/H - IQ+2 14 [12]

Stats [69] Ads [187] Disads [-95] Quirks [-5] Skills [44] = Total [200]

Ranged Weapons
1  Blaster Pistol  LC:3  Dam:3d (5) burn sur  Acc:5  Range:300 / 900
    RoF:3  Shots:40(3)  ST:4  Bulk:-2  Rcl:1  $2200  Wgt:1.6

Armor & Possessions
1  Psi-Amplifier Headband  $6000  Wgt:1  Location:
1  Tactical Suit (TL11)  $3000  Wgt:15  Location:full suit


- Ark

Friday, April 4, 2014

Tree


Imagine it full of 50 arboreal kobolds, just before the magic-user casts sleep on it . . .

- Ark

Wednesday, April 2, 2014

Progress


One of the things about drawing every day is that I have no idea how I am doing.  One second I think I am doing good, the next second I think I suck - and it flip flops all over the place.  I swear, drawing is one of the more wacko things I think I've ever chosen to do.  And on top of that, I'm all ADHD about it, and can't focus one one thing to draw for more than a day.  I've got all these half baked projects and plans - big and small - that lay strewn about my sketchbook and head.  I mean, it seems one way to guarantee I'll never do something is to decide I'll do it.

But, I keep drawing, so that is something.

- Ark

Saturday, March 29, 2014

Tabletop and Boardgame Learning Expo

When Tiffany Franzoni, the owner of my previous FLGS, told me over a year ago that she wanted to create an "event to bring an audience together that normally doesn't play table top games with those that do," I thought she was kind of nuts.  Of course, I thought she was nuts when she quit her day job to run the FLGS full time.  But you know, I tend to gravitate toward crazy people, so I smiled and nodded and told her I thought it was a good idea.  Heck, I even pitched in on her Kickstarter.

Well, over 180 people agreed and kickstarted the Tabletop and Boardgame Learning Expo too.  Oh, and Steve Jackson said he'd show up.  Yeah, THAT Steve Jackson.

It gets complicated after that.  But basically, this little get-together with the non-game-playing-community and the weirdo gamers turned into a full blown convention.  I just came back from the first full day and my head is still swimming.

I have no real idea how many people were there.  A fuck-ton, I think is the scientific term.  I was really worried that it would end up being kind of uncomfortable, with a bunch of non-gamers around.  In my mind, I saw picket lines, people hurling Molotov cocktails, civil disobedience, plague, etc. This is Texas after all, where one of the local churches told its parishioners to not frequent the Tiffany's game store, since, you know, ungodly things were happening there.  But no, the EXPO turned out to be a bunch of people having fun and learning.


Steve Jackson and his peeps were there, demoing many of their games.  I even got to play GURPS.  I've never been a player in a GURPS game before.  EVER.  Until now.  It was a very simplified game designed for the complete novice to RPGs, but it was really fun.  We came away with an appreciation for Chupacabra: Survive the Night and Cthulhu Dice, which, somehow, I had avoided playing all these years.

I got to play the tongue-tied, gushing fan boy with Steve Jackson while The Boy snagged a signature from him.  Oh, and there was SWAG.  (and yeah, that looks a lot like Finn and Jake Munchkin, no?)


There was a lot going on - so much is a blur.  There were lots more games and game designers and such.  Jeff Dee was there with his Caveman stuff.  I did get to talk with Rick Loomis of Flying Buffalo as well.  Groovy guy.  Oh, and Matt Finch was there.  Yes - THAT Matt Finch.  And the dude STILL remembers my son's name after all of this time.  He ran us through a VERY simplified version of S&W, designed for complete newbies - and it was awesome.


And yeah, that IS a feather in his cap.

It's not even Sunday yet, but I declare the Tabletop and Boardgame Learning Expo an overwhelming success.  Tiffany of the FLGS has done an amazing job pulling a gaming con out of thin air.  Well, not just a con, but outreach program to a skeptical public as well.

- Ark