Tuesday, June 25, 2013

Pouring a Forty for Me Droogs

Because of the imminent demise of Google Reader, I decided to extract my watch list and give it a good scrub-down.  An excel sheet with over 650 blogs in it can make you cross your eyes.  A lot.  But I learned a few things.
  1. I watch a lot of blogs.
  2. I watch a lot of dead blogs.
  3. Despite all the cries of the G+ blogapolypse, there are still over 300 Old School Gaming blogs that are active in my list.
  4. I need to get rid of these 150 dead ones.

So, rather than just pressing delete, I'll give them a wake.  So, hey guys and gals, thanks for writing your blogs.  And I completely understand that whole no longer writing them thing.  It can make your brain hurt.  Good times, good times.  So long!

Oh . . . and should any of these blogs sit up like a zombie and tap-dance - hey - let me know. I am not a medical doctor and only have a 6 month attention span. :)

"It's okay; Gary sent us." http://garysentus.blogspot.com/
1hp http://www.1hitpoint.com/
3d6 in order http://www.ianwheat.net/
A Game of Bones http://agameofbones.blogspot.com/
A Hamsterish Hoard of Dungeons and Dragons http://hamsterhoard.blogspot.com/
A Wizard in a bottle http://awizardinabottle.blogspot.com/
A Year of Frugal Gaming http://yearoffrugalgaming.blogspot.com/
ABRAXAS http://worldofalshain.blogspot.com/
ADD Grognard http://addgrognard.blogspot.com/
Adventure, interrupted. http://miskatonicrich.blogspot.com/
Akiyama's Blog http://akiyamasblog.blogspot.com/
ANCIENT ASTRONAUTS http://ancientastronautspbp.blogspot.com/
Angry Black Dragon appears, What do? http://ohsnapblackdragon.blogspot.com/
Antediluvian Printworks http://antediluvianprintworks.blogspot.com/
Appendix N http://appendix-n.blogspot.com/
Apprentice Of Old School http://marsoll.blogspot.com/
Archive of the Rotted Moon http://rottedmoon.blogspot.com/
ArtOrder http://artorder.blogspot.com/
Attack Plan R http://attackplanr.blogspot.com/
Back in '81 http://backin81.blogspot.com/
Big Rob's "Blaahg" http://bigrobsblaahg.blogspot.com/
Blog on the Borderlands http://blogontheborderlands.blogspot.com/
Brain on Baijiu http://badbrainattack.blogspot.com/
Bree Yark! http://breeyark.blogspot.com/
Bruno's Demise http://brunosdemise.blogspot.com/
Château des sortilèges http://addsecondaedizione.blogspot.com/
ChicagoWiz's RPG Blog http://oldguyrpg.blogspot.com/
Coasters,  Castles,  Combustion http://c3ccc.blogspot.com/
Coffee swillin' analog gamer http://coffeeanalog.blogspot.com/
Cook and Destroy http://www.cookanddestroy.com/
Cthulhu's Library http://cthulhuslibrary.blogspot.com/
Curse of the GM http://curseofthegm.blogspot.com/
Cute Creeps From Pop Culture http://monsterama.blogspot.com/
Dark Fate RPG Blog http://darkfaterpg.blogspot.com/
Drama, Dice and Damsons http://dramadiceanddamsons.blogspot.com/
Drawings & Dragons http://drawingsanddragons.blogspot.com/
Du poulpe dans le donjon http://arkhambynight.blogspot.com/
Dungeonmum http://dungeonmum.blogspot.com/
Dungeons & Dragons http://oldschooldungeonsdragons.blogspot.com/
Dungeons and Digressions http://dungeonsndigressions.blogspot.com/
Embrace the Dungeon! http://embracethedungeon.blogspot.com/
Fantasy City Setting http://greyhawkcity.blogspot.com/
Fantasy Game Book http://fantasygamebook.blogspot.com/
Fear & Loathing in Hyperborea http://hyperboreaninsanity.blogspot.com/
For A Fistful Of Coppers http://fistfulofcoppers.blogspot.com/
From The Frontline http://eternalkeep.blogspot.com/
Full Custom Campaign http://fullcustomcampaign.blogspot.com/
Gaia Gamma http://www.gaiagamma.com/
Geordie Goes Gaming ! http://geordie-goes-gaming.blogspot.com/
Giant Battling Robots http://giantbattlingrobots.blogspot.com/
Gibbering Mouther http://gibberingmouther.blogspot.com/
Grendelwulf Castle http://axe-n-hammer.blogspot.com/
Greylond's Gaming http://greylondsgaming.blogspot.com/
Grievous-Injury http://greviousinjury.blogspot.com/
Grimmhaus http://grimmhaus.blogspot.com/
GROGNARDIA http://grognardia.blogspot.com/
Headless Horse Archer http://headlesshorsearcher.blogspot.com/
Hopeful Monster Creations http://hopefulmonstercreations.blogspot.com/
House Rulz http://houserulzcomicstrip.blogspot.com/
HUGE RUINED PILE http://hugeruinedpile.blogspot.com/
ilovecomix Blog http://ilovecomix.blogspot.com/
ix http://ixians.blogspot.com/
Jason Richards cannot be trusted http://www.jasonrichards.net/
Keystone Gaming Society http://keystonegamingsociety.blogspot.com/
Krew & Kości http://science-fantasy.blogspot.com/
La Cripta degli Orrori http://criptadegliorrori.blogspot.com/
Lapsus Calumni http://sniklejournal.blogspot.com/
Le Monde d'Harkender http://harkender.blogspot.com/
Lecker ThAC0! http://leckerthac0.blogspot.com/
Legends & Labyrinths http://legendsandlabyrinths.wordpress.com
LokiSooner's RPG Blog http://lokisooner.blogspot.com/
Lone Tiger Gamebook Reviews http://lonetigerreviews.blogspot.com/
Lord of the Red Dragons http://lordofthereddragons.blogspot.com/
LOVIATAR http://loviatarzine.blogspot.com/
Manifest Destiny http://manifestdestinyrpg.blogspot.com/
Marjasall Productions http://marjasall.blogspot.com/
MORE&BIGGER LOOT! http://moreandbiggerloot.blogspot.com/
Necromantic Rambles http://necromanticrambles.blogspot.com/
Nine-toes http://ninetoes-of-stuttgart.blogspot.com/
Objects of Chance http://netherwerks.blogspot.com/
Off to Jupiter http://offtojupiter.blogspot.com/
Old School Fantasy Miniatures apa http://osfmapa.blogspot.com/
Old School Heretic http://oldschoolheretic.blogspot.com/
Old School Psionics http://oldschoolpsionics.blogspot.com/
OLD shenblog Soon To Go Boom! http://netherwerks-shenblog.blogspot.com/
One Lost Road: Geek Journeys http://onelostroad.blogspot.com/
Oodles of Doodles http://scottlameany.blogspot.com/
Penguin Overlord http://penguinoverlord.blogspot.com/
Piaskownica M.P. http://paskownicamp.blogspot.com/
Planet Cthlol http://planetcthlol.blogspot.com/
PlasticPolyhedra http://plasticpolyhedra.blogspot.com/
Professor Pope http://professorpope.blogspot.com/
QUESTONIA http://questonia.blogspot.com/
Ralph's little world http://ralphslittleworld.blogspot.com/
Reivers of the River Kingdoms http://reiversoftheriverkingdoms.blogspot.com/
Riskail http://riskail.blogspot.com/
Rocket-Propelled Game http://rocketpropelledgame.blogspot.com/
RPG Diehard http://rpgdiehard.blogspot.com/
Rule of the Dice http://www.ruleofthedice.com/
RUNEmination http://runemination.blogspot.com/
Rustfoot http://rustfoot.blogspot.com/
Sham's Grog 'n Blog http://shamsgrog.blogspot.com/
Sickly Purple Death Ray http://sicklypurpledeathray.blogspot.com/
Sorcerers of Doom http://sorcerersofdoom.blogspot.com/
SPACESWORDS & GLORY http://spaceswordsandglory.blogspot.com/
Sword and Sandal Gaming http://swordandsandalgaming.blogspot.com/
Swords of Abandon http://swordsofabandon.blogspot.com/
Symptoms of Radness http://symptomsofmadness.blogspot.com/
T E R R U I Z E N G http://terruizeng.blogspot.com/
Tabletop Tool Shed http://tabletoptoolshed.blogspot.com/
Tales from the Tin Table http://talesfromthetintable.blogspot.com/
Tempora Mutantur http://tempora-mutantur-rpg.blogspot.com/
Tequila Sunrise http://teqsun.blogspot.com/
Terminal Space http://terminalspace.blogspot.com/
The 25 Mile Hex http://25milehex.blogspot.com/
The Babbling Bane's Blog http://babblingbane.blogspot.com/
The Blighted World of Zaoth http://blightedworldofzaoth.blogspot.com/
The Contemptible Cube of Quazar http://cubeofquazar.blogspot.com/
The Foundry http://thefoundary.blogspot.com/
The Game Table http://mythicdesignblog.blogspot.com/
The Geek Gazette http://thegeekgazette.blogspot.com/
The Geek Set http://thegeekset.blogspot.com/
The Incredible Fétide Grigou Rôliste Show http://fetidegrigou.blogspot.com/
The Library: Retro and Classic Fantasy Games. http://osrlibrary.blogspot.com/
The Moldy Vale http://moldyvale.blogspot.com/
The Monkeyking http://themonkeyking.blogspot.com/
The Mutated Skeleton Cave http://skeletoncave.blogspot.com/
The Old School Renaissance Group http://theosrg.blogspot.com/
The Paradigm Traveler http://theparadigmtraveler.blogspot.com/
The Princess and The Warlock http://princessandwarlock.blogspot.com/
The Rune Under Water http://runeunderwater.blogspot.com/
The Shen Blog http://theshenblog.blogspot.com/
The Vorpal Spork http://thevorpalspork.blogspot.com/
The Written Universe http://thewrittenuniverse.blogspot.com/
The Wyrm http://thewyrm.blogspot.com/
There is a Zombie in my Kitchen http://hobbitualoffenders.blogspot.com/
Tome Chaotica http://tomechaotica.blogspot.com/
Tran Eskoor an Doon http://quietdayinheimdall.blogspot.com/
Traveller: Terran Space http://terranspace.blogspot.com/
Urth After the Rain http://urthaftertherain.blogspot.com/
VAULTS OF THE MAD ARCHMAGE http://vaultsofthemadarchmage.blogspot.com/
Walter Simon - Fantasy Art http://grimandfrostbittenkingdoms.blogspot.com/
Warning - Mutagenic Substance http://mutagenicsubstance.blogspot.com/
Weird Scribbles http://weirdscribbles.blogspot.com/
What happens to punk girls when they grow up. http://punkgirlsgrowup.blogspot.com/
World of Garnia http://garnia-blog.blogspot.com/
Worldbuilding - A Toe's Perspective http://world-buildingatoesperspective.blogspot.com/
yellowdingo's appendix http://yellowdingosappendix.blogspot.com/
Your Dungeon is ROCK! http://yourdungeonisrock.blogspot.com/
Zero XP Adventures http://noxpadventures.blogspot.com/

- Ark

Tuesday, June 18, 2013

Recovery

Okay, life lesson time.  If you enjoy drawing - don't fuck up your hand by drawing.  Pace yourself and hold your god-damn pencil right.

So, my hand has been slowly recovering - and I've been doing exercises and working back some strength to it.  I get these odd aches in places that were not originally hurt.  I figure it's shifting muscles and stuff around.  Knitting.  Whatnot.

I've also been trying to do things with an economy of movement.  Where I might have once used like a billion scratches to evolve a line - I'm now saying FUCK IT and going with whatever falls on the paper - for the most part.  This method is  spitting out sketches that look a bit different that previous drawing.  I see more unintentional exaggeration - some of the stuff that I've been trying to do on purpose that I was failing at.  If I'm not trying to do it - it seems to just plop out there.  Odd - but I shoulda figured.

So here is a pilot lady.  Okay, I think she was cosplaying a pilot.  Dunno.  I was scared to draw the hat as it seemed like a lumpy mess.  It still is.  But that's how it looked in the reference, so I guess that is okay. :)  Enjoy.

- Ark



Sunday, June 16, 2013

Bravest Warriors

I just watched the first season of Bravest Warriors, and I'm blown away.  It's by the same people that brought us Finn and Jake, except it's on Youtube rather than Cartoon Network.

Where Adventure Time is a cartoon zeitgeist of Gamma World and Dungeons & Dragons, Bravest Warriors is a channeling of Traveller and Star Trek and Star Wars and Douglas Adams and Futurama and Cthulhu and four-member comic book hero teams and . . . oh, just watch the frikkin thing.

Now, I should warn you - if you want to sit down and watch this with your 6 year old . . . yeah . . . no.  Adventure Time had a lot of adult themes that would go over the heads of younger kids.  Bravest Warriors just slams everything in your face in a glorious, wonderful, what the fuck kind of cartoon are these people making??? kind of way.

Each episode is about five minutes, so that whole 'attention span' thing is not necessary.

- Ark

Tuesday, June 4, 2013

NTRPGCON - 2013

It is with a heavy heart that I announce that I will not be attending NTRPGCON this year.  Life just got too odd this year to be able to attend.

I hope that all of the participants at the Con have great wads of fun and write blog posts about it.

Meanwhile, enjoy this picture of the Boy and I playing URUTSK from the 2011 NTRPGCON, taken by Cyclopeatron.

- Ark

Thursday, May 30, 2013

Edge of the Empire: Core Mechanics

You probably won't like the new Star Wars roleplaying game if you:

 * Don't enjoy Star Wars in the first place, or
 * Don't like learning strange, new gaming systems, or
 * Get pissed off at games with skills and talent trees, or
 * Hate big gobs of proprietary dice.

So, yeah, if you have problems with those things - move along - there is nothing here to see.  If you can get over it, come jump down the rabbit hole with me . . .

Star Wars: Edge of the Empire is a role playing game that stresses a narrative style of play and abstract combat resolution.  This is in direct contrast to the last version of the Star Wars RPG created by Wizards of the Coast.  The Star Wars SAGA edition was actually the test bed for the mechanics that led to D&D 4e, and was so tied to minis and a grid that if a GM tried to run an abstract combat, most of the abilities the player characters had would be useless or difficult to leverage.

While you can use minis in EotE - it doesn't really matter.  You can keep everything in your head.

The core mechanics for the game revolve around the 'Narrative Dice System.'  Okay, so what you've got is 14 dice that you'll shell out around 15 bucks for with freaking weird symbols that have a bunch of different names and probably won't be useful in any other system ever.  But they do some pretty cool stuff.

In play, I've noticed that it's a heck of a lot easier to use the dice than to explain them.  They engage the visual part of the brain, methinks, sailing over the analytical chunks in a single bound.  And they not only indicate failure or success, but have a multi-dimensional result set.  Let me explain.  No, there is too much.  Let me sum up.

To determine whether an action is successful - be it firing a blaster or sneaking into Jabba the Hutt's palace, the player or GM rolls a dice pool.  Yeah, it's dice bomb - but quick to resolve.

The two basic types of dice are eight-siders.  The green ones are called Ability dice, and the Purple ones are called Difficulty dice:

Types of Dice
The splat/starbust/explosions on the green dice are called Successes.  The pointy triangle things are called Failures.

Types of Results
You assemble your dice pool and roll.  Let's say I wanted to break down a door.  My Brawn is a 2, so I get 2 green ability dice.  Let's say it's a regular door, so it's an average task - thus I get two purple difficulty dice.  Those four dice - two greens and two purples - make up my dice pool.  Then I roll!

Success at a task requires that I get more successes than failures.  So one success and one failure would cancel each other out, so I would fail.  But two successes and one failure would mean that I smashed that door down big time.

Okay, yeah, that is simple.  But what are the other frikkin symbols?  Well, there are only two more on these dice.  The green dice also have a laurel wreath/phoenix wing/rebel symbol called an Advantage.  The purple dice have a hexagonal/flower/imperial symbol called a Threat.

Types of Results
Advantages and threats cancel each other out in a similar manner to Successes and Failures.  So, if I rolled 3 advantages and 1 Threat, I'd come away with two advantages.

Advantage and threat results in a dice pool roll indicate something else happened other than just a flat out success or failure.  For instance, if I rolled a success while breaking down the door, but also had a threat, then the GM could deem that the door broke so noisily that it woke up the bounty hunter who was sleeping in the room.  With an advantage, the I could say (with the GM's approval, of course,) that door splintered into a ga-zillion fragments, blinding the bounty hunter for a bit.

In combat, the use of Advantages and Threats are more defined, and results in a kind of menu of effects the GM and players can buy for themselves.  For instance, if I roll a certain number of advantages on a bowcaster attack, I could decide that it triggered a special effect on my weapon - which is this case would be to not only injure the bounty hunter, but knock him on his keister via the Knockdown ability.   If I rolled a threat, the GM could grant a free maneuver to the bounty hunter, and have him run away, or close in to melee range with his force pike.

But even if I miss with my bowcaster, I still could get some advantage results.  I could use those advantages to give one of my allies a boost to his attack, saying that the caster bolt went by his head and startled him, setting him up for my Twi'lek friend to get a better chance to blast him with her hold-out pistol.

The players are big fans of the advantage and threat system.  It gives them more control over what is happening on the battlefield, allows them to cause effects that would truly be useful, and lets them be helpful even if they couldn't hit the broad side of a barn.

The next dice are a pair of six-siders.   The blue one is the Boost Die, and the black one is the Setback Die:

Types of Dice
These two dice represent smaller increments of good and bad, and are used to indicate special things.  For example, if I aim with my bowcaster, I get to add a Boost die to my pool.  If it is raining while I'm trying to shoot the bounty hunter down the street, I might add a Setback die to my pool.  If I am aiming while it rains, I would get both a Boost and a Setback Die added to my pool.

Boost and setback are the most common things to be added to a pool.  Really, as a GM, you want to look for opportunities to add setbacks, since they usually indicate interesting environmental effects - but also, many of the characters abilities negate Setback dice, so if you are not using them, they cannot counter them.

The Boost and Setback dice do not have any symbols that the green Success and purple Failure do not have.  However, there are two more symbols on the last pair of dice.

The last pair of dice are the yellow Proficiency and the red Challenge dice, both twelve-siders:

Types of Dice
The Proficiency and Challenge dice are typically used as Upgrade dice.  The green Ability can be upgraded into the yellow Proficiency, while the purple Failure can be upgraded into the red Challenge.  This is primarily used in determining your dice pool for a skill check.  These dice, with their twleve sides, have more chances for Successes, Advantages, Failures, and Threats.

Character have characteristics (Brawn, Presence, Agility, etc.) with values from 1 to 6.  The skills, anything ranging from Astrogation to Skulduggery, are rated from 0 to 5.  To use a skill, you look at your skill level and the characteristic that it is linked to.  Let's say I am plotting a course to Tatooine.  I'd look at Astrogation and Intellect and find the highest value.  My Astrogation is a three and my Intellect is a two.  The biggest number is a three, so I'd get three green ability dice.  The second highest number, that of Intellect, is a two.  so I' upgrade two of those green dice into yellow proficiency.  My pool would then be built of two yellow Challenge dice, plus one green Ability die (and then any other dice needed.)

These two dice have special symbols that are not on other dice.  The yellow Proficiency die has the lightsaber in a circle thingy which is a Triumph, and red Challenge die has the triangle circle thing which is the Despair symbol.

Types of Results
A Triumph counts as one Success, but it also counts for something really, really good.  In combat, that might automatically dispatch a lower level mook that you punched in the gut.  Or it might create a friend for life out of the underworld contact that you were pumping for information about the location of a certain bounty hunter.  Or . . . whatever.  A Triumph usually means something big.

Despairs also mean something big, as well as counting as one failure in the dice pool.  Getting a Despair might mean that your gun runs out of ammo.  Or remember those controls you blasted i hopes of sealing the door blocking the stormtroopers?  Yeah, that panel also had the controls for the bridge extender on it.  Oops.

The last type of die isn't normally used during game play, at least in Edge of the Empire.  It is the Force die:

Die
Perhaps in the Jedi game expansion the Force die will be used more, but in this game, its is only used before play to determine the group's Destiny Pool. Each player rolls a die, and for each result, one or two light or dark points are added to the pool. During game play, the players and GM can access the light and dark points to alter or enhance die results, or 'force' other things to happen. But I'll get into more about that in a future post.

Oh, I forgot - the game also uses percentile dice for rolling results on percentile driven tables.  They are not really used for anything else - except perhaps to quantify the pocket change that the bounty hunter you just killed was carrying.

The biggest problem with the dice now are that they are not available, unless you buy the Beginner boxed game.  Fantasy Flight does have one of those phone app things that lets you assemble pools and roll the dice, but I don't have a phone that will support anything beyond calculating a waiter's tip, so that is not an answer for me.  The current solution is to just buy a box and use the dice in a communal style - like monks or something.  But so far, it's working.  I do wonder what will happen when people start buying their own sets and the dice start getting mixed.  That could lead to fist fights. :)

So that's it for how the new, strange dice drive the game's core mechanics.  I've found this system to be much easier to grasp than expected, even for people new to tabletop rpgs.  It's also pretty fast - once everyone gets a handle on all of the symbol meanings.  And it gives a heck of a lot of power to the PCs, so that they are not just reacting to the GM's ruling on what a dice roll meant, but coming up with things themselves.

I'm not sure what about Edge of the Empire I'll tackle in the next post, but if you have any questions, just let me know.

- Ark

Tuesday, May 28, 2013

Star Wars: Edge of the Empire

Fantasy Flight Games acquired the rights to produce Star Wars card, roleplaying, and miniatures games in 2011. At the time, the future of Star Wars seemed pretty . . . lame. But since then, Disney bought the Star Wars universe from George Lucas. The Mouse Ears are prepping to make new Star Wars movies, the animated series Star Wars: Rebels is now in production, and rumors are flying fast about bringing Star Wars: Battlefront III from its twice dug grave.

Fantasy Flight appears to be positioned to head up Star Wars roleplaying through this new golden age. Well - details of the game rights are sketchy, but Fantasy Flight seems to have plans with it until at least 2015 - by the time Star Wars Seven enters theaters.

The first part of the new Star Wars roleplaying game, Edge of the Empire, is set to be released in July. It could have easily been called Scum and Villainy, since it deals with those parts of the Star Wars universe. The second part, due in 2014, is the Age of Rebellion and deals with - well - The Rebellion, of course. In 2015, Force & Destiny will be released, focusing on the Jedi and Sith specifically.

These are three separate games that focus on three different types of roleplaying campaigns. I assume that they are compatible with one another, so a smuggler and a Jedi could, eventually, put the smack down on a Hutt lord. But right now, with not even the first game out, it's hard to say.

However, I've been digging through the Edge of the Empire Beta from last year, and am becoming familiar with the Edge of the Empire Beginner's Game, a watered down version of the eventual Core EotE book, and think I have a pretty good handle on how the game works, and what we can expect.

Star Wars: Edge of the Empire is, in many ways, quite different than any other roll playing game I've played. I'll be following this post up with a more detailed analysis. So stay tuned!

- Ark

Sunday, May 26, 2013

Roll To Hit


After years of rolling to hit, The Boy sat down with his brand new Ruger 10/22 Carbine and showed us that he's pretty good in the real world too.  It was a bear finding 22 ammo, though, and we thought we'd have to call off the range day until, at the last moment, we found a store that hadn't been descended upon by the bullet locusts.

So The Boy has found a new love.  He just wishes it didn't take so long to clean his new love. :)

- Ark

Friday, May 17, 2013

Thursday, May 9, 2013

Gimpy Old Man

I bunged up my drawing hand pretty bad - apparently tendonitis - and have been laying off the drawing.  It's been maddening.

I . . . must . . . draw . . .

The swelling is down and the pain is only mildly annoying, so I should be back in form soon.  I need to learn not to squeeze the pencil so hard that the graphite fuses into diamond.  Oh - and maybe take a few breaks and not draw 8 hours straight.

In the meantime, I've been digging deep into the Beta for the new Star Wars game.  From what I've seen of the Beta and the already published beginning game, I think the final product in - what was it - July? - will be really cool.

The game has a lot of weird dice and unusual mechanics, to me, but it seems to all make sense when you put it together.  It is definitely a step away from anything with a d20 in it.  Or a d6.  Heck, the only dice it uses with numbers are percentiles - and that's just to roll on the occasional result list.

Anyway, if anyone is interested, I could jot down a review in a post or something.  :)

- Ark

Wednesday, May 1, 2013

Pherosathoola, Goddess of Sexual Fear - Final . . . Maybe . . . Kinda . . . Sorta . . .


Here is Pherosathoola, finished.  More or less.  I think.

I've got a ton of things I want to add and fiddle with, but you have to stop sometime before the piece is a muddled mess.  I . . . ugh.  I don't know.  I'd like to detail the background more, but the foreground is important.  Far more.  And most of those old Monster Manual and Deities and Demigods images didn't have much of a background either.  And the desolation of it kind of fits with the whole snake motif.

So, it's time to just smack down all the voices in my head and spit this puppy out.

However, if anyone has some constructive criticism, I'd be happy to listen.  Like the whole freckle idea.  That was a stroke of brilliance.  On occasion, art by committee work.  Sometimes.  A bit.  On alternate February 29ths.  ;)

Hmm . . . maybe a fancy border.  Ack!  No!  Shut up, voices!

- Ark

Sunday, April 28, 2013

Goddess Interrupted


Okay - not interrupted - just in progress.  For those of you who are interested in the process, here is Pherosathoola midway through here first inking, with the original pencils faded.

Yes, I said first inkng.  After I scan the final pencils in and pull up the piece in Photoshop, I start inking.  In the first inking pass I am not so interested in varying the line weight - think and thin - I am just working on accurate line placement.  Line thickness at this stage is incidental - except in the face, where I do fiddle around.  I'll do maybe five more inking passes, making certain lines thicker in places.  This is to provide perspective through line weight, help sort out certain object (that tangle of snaked on her head mainly,) to help enhance important bits (face and boobs and the curve of her rear end,) and finally, but most importantly, to provide a flow of action for the eye to follow.

And you thought they were just lines!  Ha!

- Ark

Friday, April 26, 2013

Idea for Star Wars Game

Fixed point in time.
I'm sooooo sorry.
The players are a spaceship crew who has had their freighter impounded on the peace-loving planet of Alderaan, and their captain is in the clink on charges of gun-running.  While commiserating at the local cantina, the players hear news of a moon-sized space station entering the Alderaan system.  It's announced on Alderaan Holo-Net that the gigantic space craft must be some kind of thoughtful peace offering from Emperor Palpatine - maybe even with goodies inside.  Like a piñata.

The incarcerated and suspicious captain is the only one who knows the key-codes to get the freighter running.  The Alderaanic Port Authority has the ship securely bay-clamped.  The players know they are being watched by:
  1. the Alderaanic Bureau of Investigation, because they think the players know where the hidden weapons are, and
  2. Happy the Hutt, covert leader of the shadowy Alderaanic Underground, because he thinks the players know where his shipment of hidden weapons is.
The players, however, do not know where the hidden weapons are.  Heck, they aren't even allowed to HAVE weapons on Alderaan.

As the gigantic space station enters Alderaan orbit and eclipses the sun, the players get a collective bad feeling about the whole situation.

Whatever will they do?

:)

- Ark

Thursday, April 25, 2013

Who Are They?


I doodled these guys tonight while having a beer.  I don't know them.  If you are so inclined, let me know who they are, and feel free to stat them up in the system of your choice. :)

(I have no idea what Malta 5000 means, either.)

- Ark

New Ad for the FLGS


Roll2Play is only a short hop from where I live, and receives a regular tithe from me. :)  Oh, and I think that's a Cthulhu die in her hand.

- Ark

Wednesday, April 24, 2013

So I'm a Frikkin Bard, Eh?

I Am A: True Neutral Elf Bard/Wizard (3rd/3rd Level)

Ability Scores:
Strength-12
Dexterity-11
Constitution-12
Intelligence-14
Wisdom-13
Charisma-13

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

- Ark

Pherosathoola, Goddess of Sexual Fear


Here is the latest step in my drawing of a Petty Goddess. These are the 'proper' pencils I've put down after I was comfortable with the Non Photo Blue. Next step is the inking.

I've added the freckles, as requested.  She was already cute, and they make her look even cuter - which makes me laugh, as she is the petty goddess of sexual fear.  So take a good look at Pherosathoola, and then go read about her on Rended Press.  Are you sufficiently horrified now?

Good.

:)

- Ark

Tuesday, April 23, 2013

Next Goddess Cosplay


In case you were wondering where I was going with the last scans of the petty goddess drawing - well - here is a better idea.  Surprise! She's Gorgon-riffic! Not quite done with the pencils - but my fingers hurt at the moment from drawing all of those scales.  This is still just the pencil sketch.

For those who are interested - what I am actually drawing looks little like the above image.  I'm not drawing with a #2 pencil on manila paper or anything.  This is just a scan of the sketch run though a filter in Photoshop so you can see it.  What it actually looks like is this:


That's a lot harder to make out on some computer screens.  Why?  I'm using a pencil that is designed to not copy or photograph well - a Non-Photo pencil.  The official name is:

Prismacolor COL-ERASE 20028 Copy not NP Blue

That's a mouthful. :)  It's meant for sketching so that you can lay down ink over it and not have to erase since, in theory, it is a color that graphic arts cameras cannot detect.  It these days of Photoshop and layers, these pencils don't get much love.  But I love them.  Smooch smooch smooch.  I am a heavy handed drawer, and sketching with a regular pencil involves a lot of erasing and my hand drags though the graphite and I smear everything and it the paper - and my hands - end up a piggy mess by the time I am done.  The NP Blue pencils draw very lightly, don't smear and only barely smudge, and don't leave me looking like a preschooler on art day.

So, anyway, welcome to my world.  There are pencil shavings everywhere.

- Ark

Monday, April 22, 2013

Next Goddess


This is a rough sketch for the next piece I'm working on for Petty Gods.  Been busy these days, so drawing is slow - but I'll just keep swimming, swimming, swimming.

- Ark

Wednesday, April 17, 2013

The Frog, The Finch, and The Boy

When I first fell into the spiked pit trap that is the OSR, I found myself pondering which clone to play.  It came down to one of two choices - Labyrinth Lord or Sword & Wizardry.  After some investigation, Labyrinth Lord looked comfy and familiar - a lovely Moldvay clone.  Sword & Wizardry just looked kind of weird.  It seemed off, somehow.  So I bought Labyrinth Lord and ran with it.

Fast forward half a year later, and I'm at the 2011 North Texas Role playing convention with the Boy.  It was my first role playing convention - the culmination of the 30 year old dream that blossomed when I peeked in the back of Holmes and saw the ad for GENCON.

I saw Swords & Wizardry Complete in the dealer's room and bought a copy, then crammed it into my bag with my other loot.  I was glad I did, because the game I had signed up for Saturday night had fallen through, and the only game available was this Mythrus Tower thing being run by Matt Finch.  Whatdayaknow?

It was a packed, raucous room.  There were no pregens.  Matt expected us to sit down and roll up characters.  Odd concept, eh?  So I started looking through S&W Complete, trying to figure out what was going on in the book - having never seen the inside before.

By this point, the Boy was tired of waiting for me to figure out what page clerics were on, and began to grumble.  Three days into a con can frazzle even the most hyped up ten year olds. :)

Suddenly, Bill Webb, head of Frog God Games, pulled out a copy of S&W Complete, signed it, had Matt sign it, and then handed it to my son.  I opened my mouth, but Bill spoke first.

"What?" he grinned.  "He needs a book of his own."

The Boy beamed and his grumpiness melted away.

Matt then proceeded to take us on an adventure in the never-ending bowels of Myths Tower, where we encountered screaming fungi and ogre chefs that insisted on feeding us dumplings.  I had never been in such a big game before.  There were 14 players.  But Matt - and the other players - were professionals.  They knew how to pull off such a big game.  There was a caller.  A real caller - who called.  And Bill played a thief like nobody's business.

It got loud - really loud, so Matt stood up on a chair and yelled through part of the game, having one player marking important things down on a giant whiteboard.  Rather than being distracting - it worked remarkably well.

After the game I got to talk to Matt a bit, and told him that I played Labyrinth Lord.  He smiled and said he didn't care what people played, as long as they played something.

Later, I got to sit down and read Swords & Wizardry Complete, and realized what it was.  It's not a clone of AD&D.  It's not a clone of Basic.  It's all those little manila pamphlets that I could never make heads or tails of - rewritten in a format that is understandable.  There are notes about the ever evolving game, and some alternate mechanics included - like ascending and descending AC - to make different audiences feel at home.

In some ways, Swords & Wizardry Complete, is like an archaeological dig into the D&D that existed before I got involved.  In some ways, it's an alternate version of AD&D - a leaner, meaner, clearer version than Gary envisioned.  I was very impressed.

That Christmas, I picked up a copies of the Swords & Wizardry Whitebox rules for the whole gang.  I had downloaded the pdf and was impressed, yet again, with it's clarity and simplicity in purpose.  I gave them all copies, not so I could DM them in a game - but so they could DM their own games with other people and spread the Old School message.  And they have been doing just that. :)

- Ark

PS - As this is Swords & Wizardry Appreciation Day, there is a 25% off sale going on today at Frog God Games with a coupon code of SWApprDay and D20PFSRD with a coupon of SWAD252013.  Pretty nifty!