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| A chat at the coffee shop. |
Day 21: First time you sold some of your D&D books - for whatever reason.
A couple of months ago - actually.
I've lost A LOT of gaming books and modules and paraphernalia over the years. Moving once or twice a year, not being able to pay the storage bill and having the items auction off, just being stupid - yeah - those all took a huge toll on my collection. But selling D&D stuff? No - Never - I Never, Ever, Ever would do that . . .
Oh, wait. Just before we moved back in December I looked over everything that I was going to have to move and decided that my huge collection of books had to get whittled down. It was actually easier than I thought - and a trip to Half-Price Books later and all of my 4e stuff was gone. Weeeeelll - I kept the stuff from the Essentials line. And the Dungeon Tiles. And the Minis.
Oh, I did keep the Hammerfast. The module - um, I mean "Roleplaying Game Supplement," is a neat little dwarven town full of adventures. It is so unlike any other 4e adventures, it makes you do a double-take. There is a description of the town, places in the town, people in the town, and possible adventures. And some maps. And LINE DRAWINGS. But no pre-programmed overly scripted combat scenario monstrosities that plague every other facet of 4e. It really feels like an original D&D product - just scrape out some stat blocks and insert your favorite rule-set. I'd recommend it.
But the 14 metric tons of rules, adventures, and splat books all went splat. I still see them sitting on the shelves at the Half-Price Book store three months later - along with everyone else's copies of 4e books. It seems rather sad.
- Ark






